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Zeile 14: Zeile 14:
# Don't bring out the Queen before all minor pieces are developed and the King is castled.
# Don't bring out the Queen before all minor pieces are developed and the King is castled.
# Develop pieces with a purpose
# Develop pieces with a purpose
# Think about your opponens moves and threads
# Think about your opponents moves and threads
# Connect the rooks
# Connect the rooks


Zeile 23: Zeile 23:
* Develop knights before bishops
* Develop knights before bishops
* With knight on f8 there is no mate, with knight on f1 there is no fun
* With knight on f8 there is no mate, with knight on f1 there is no fun
* For the first move as black just mirror what the opponent is doing


== The Middlegame ==
== The Middlegame ==
Don't trade pieces or Queens if you are behind.
 
=== 0 - 1000 ELO ===
Did opponent create any weaknesses?
 
Pawns cannot move backwards, so moving them introduces weaknesses. Backwards pawn on a pawn chain is the weakest pawn
 
Defend, attack free pieces, improve your position
 
Attacking: Only attack, if you come out on top. Do you have more attackers than the opponent has defenders?
 
Avoid double isolated pawns, if possible
 
Don't forget en passant (as attacker as well as defender)
 
Improving position: Wehere are weak positions of the opponent near his king?
 
=== 1000 - 1800 ELO ===
* Don't trade pieces or Queens if you are behind.


== The Endgame ==
== The Endgame ==


== Tactics ==
== Tactics ==
=== General ===
Prevent being taken by knight immediately by moving to diagonal location with 1 square between. This way the opposing knight needs three moves to take your piece
Prevent being taken by knight immediately by moving to diagonal location with 1 square between. This way the opposing knight needs three moves to take your piece
=== Openings ===
==== Scandinavian Defense ====
# e4, d4
# Play exd5
[[Kategorie:Chess]]
[[Kategorie:Chess]]

Aktuelle Version vom 20. Juni 2025, 15:28 Uhr

This article is an introduction into Chess principles during the different stages of the game.

The Opening

The opening is considered complete, when the rooks are connected.

10 Rules for the Opening

  1. Develop: Use all pieces for your game
  2. Develop: Improve position by expanding it
  3. Develop: Bring out minor pieces
  4. Control the center by attacking it
  5. Never move a piece twice within first 10 moves
  6. Castle the King early, meaning within first 10 moves if not within first 7 moves
  7. Don't bring out the Queen before all minor pieces are developed and the King is castled.
  8. Develop pieces with a purpose
  9. Think about your opponents moves and threads
  10. Connect the rooks

These are not necessarily the best moves, but these are solid principles to achieve a good position without memorizing openings.

0 - 1000 ELO Opening Principles

  • Develop knights before bishops
  • With knight on f8 there is no mate, with knight on f1 there is no fun
  • For the first move as black just mirror what the opponent is doing

The Middlegame

0 - 1000 ELO

Did opponent create any weaknesses?

Pawns cannot move backwards, so moving them introduces weaknesses. Backwards pawn on a pawn chain is the weakest pawn

Defend, attack free pieces, improve your position

Attacking: Only attack, if you come out on top. Do you have more attackers than the opponent has defenders?

Avoid double isolated pawns, if possible

Don't forget en passant (as attacker as well as defender)

Improving position: Wehere are weak positions of the opponent near his king?

1000 - 1800 ELO

  • Don't trade pieces or Queens if you are behind.

The Endgame

Tactics

General

Prevent being taken by knight immediately by moving to diagonal location with 1 square between. This way the opposing knight needs three moves to take your piece

Openings

Scandinavian Defense

  1. e4, d4
  2. Play exd5